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 Map Helper for Newbies

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Lafate

Lafate


Posts : 44
Join date : 2008-08-15
Age : 34
Location : USA

Map Helper for Newbies Empty
PostSubject: Map Helper for Newbies   Map Helper for Newbies I_icon_minitimeSat Aug 16, 2008 1:36 am

Neti's Mapping Tutorial

Introduction

Some
of you might already know me even if im quite new to this community. My
Name is Neti, im the Lead Mapper of Rom Reaverz Hacking Team whose Hack
"Flame of Rage" just won the HotW.
You might have already seen some screenshots of my maps in the Map-Rating Thread where i often post maps and rate others.
I often see the same mistakes again and again, so i thought: Why not
make a tutorial that people can read so everybody avoids this mistakes?
Well it probably wont work out like this (since not everyone will read
this and this wont be perfect), but maybe i can help some starting
mappers with some good advices.


Table of Contents

  1. Before starting

    1. General Idea
    2. Map Shape
    </li>
  2. Building Towns

    1. The Difference between Villages and Cities
    2. Placing Houses
    3. Adding Paths
    4. Vegetation
    </li>
  3. Routes and Special Places

    1. Normal Routes
    2. Sea Routes
    3. Caves
    4. Forests
    </li>
Before Starting

[size=16]General Idea

[size=9]Before
you start making a map you should think of what your map will look like
or what you want to create. If you create a route you could think about
making a mountain or a canyon that has many different levels, a
jungle/forest with lots of trees or just a normal grass route.
When you just start right away your maps will end up with an unoriginal
idea and every route and town will look nearly like the one before.

[size=16]Map Shape

[size=9]This is (like i already mentioned in the introduction)
one of the most important parts to make your map interesting,
individual and authentic.
And it also seperates FanHacks from the official Gamefreak/Nintendo Games Map Helper for Newbies Wink
I will show you what NOT to do now:
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Map Helper for Newbies 1






Better start like this:
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Do you see the difference? Ok i think its not very hard xD
As you can see i placed the trees so that there is no straight line from the exit to the border.
That can be done WRONG too:
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Map Helper for Newbies 3






As you can see, this map is not Square, but it looks strange anyway.


[size=21]Building Towns

[size=16]The Difference between Villages and Cities

[size=9]Well the main difference probably is the size of the town, not necessary the size of the buildings.
I will show you three images now:
This is what i consider a Village:
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Map Helper for Newbies 4






This is a Town for me:
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And this is a City:
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Now i will explain you what are the characteristics of the three types:

Village
Villages are small places with not many people living there. They have
just sand or grass paths and not many houses. And the few they have are
small.

Town
A Town is bigger than a Village, its possible that it is as big as a
city. It can even have a real paved path. So what is the difference
between a town and a city?
It is mainly the buildings and the way they are placed:
There is space between the buildings and they are not really big ones.
You can also seee that the Town was built at a route that is crossing
it. you dont have to wind your way through the town, there is a clear
straight path through it.

City
Cities are the biggest places for humans to live, there shouldnt be
more than 3 or 4 of them in a hack. They contain special buildings like
the Arcade, Train Station, Radio Towers etc.
Also they often have special tilesets with bigger buildings.
The path that goes through a city shouldnt go straight through it, the
player should have to go around some corners to leave the town.


[size=16]Placing Houses

[size=9]Well back to praxis:
How should you place houses in a Town?
Well since we have three types of towns you cant say one thing is right and another one isnt (you can never do so).
But ill show you how to place them in a Village and Town since Cities have them mostly straight and ordered.

The first thing you have to keep in mind is that you shouldnt have an order in the placement of the buildings. Here is a BAD example:
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Map Helper for Newbies 7






Why not place them like this:
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In that image i already made some other changes:

Variation of Buildings
As you can see no building looks like another one. I made that by using
different sizes, Doors and Roofs. Some of the Roof Blocks are selfmade
btw...
And remember: Not every house must be enterable...

Recombining Tiles
Why should we use the Gym Roof only for the Gym? Or Oaks roof only for
Oaks Lab? You can create new interesting looking images by mixing up
tiles.
BUT: Dont overdo it or it will look totally stupid!



[size=16]Adding Paths

[size=9]As i already mentioned in the Section "The Difference
between a Village and a City" a path is something that you need in
order to make a good town.
But it shouldnt be completely useless and change its type and size all the time.
Heres the BAD example again:
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Better is this:
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[size=16]Vegetation
[size=9]
One thing that is really essentail for a good looking town are the plants.
Just place some Trees of different sizes and a few flowers and bushes randomly in a town and see how much prettier it is now!
I think Rocks have the same effect on a town so they should be listed here too.
But there is one big mistake you can do:
You can make your town a forest or a garden full of flowers!
Never Overdo the vegetation in a city! Espacially when it comes to Bushes Flowers and Rocks (which are no vegetation btw^^).
And tall grass in a city is also a totally crappy idea...
Again ill give you a bad and a good example, the BAD one first:
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And now the good example as a comparison:
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[size=21]Routes and Special Places

[size=16]Normal Routes

[size=16][size=9]We will start with the map we made at the very beginning of the Tutorial where it was about the map shape:
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Well as you can see its very empty^^
We will start with some elements that give the map a shape.
Im thinking about little mountains, tree groups and ledges.
But there are some rules you hould keep in mind:
1. Mountains are not straight! It is way more work to make them look natural, but straight mountains dont look good!
2. Dont place trees like in a grid! You will see what i mean in the examples.
3. Dont overdo it with ledges (I sometimes have problems with that^^) and keep it logical!
So here is the BAD example again:
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and this is how it should be done correctly:
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The next thing were going to add is probably the most important part of a route: tall grass.
But there are some rules for it too:
1. Dont plant the grass squarish
2. leave some free blocks between all those grass tiles
3. Force the player to go through grass
3. dont overdo it, give the player a chance to rest
In this step i will also include the flowers and rocks with the rules from the towns.
here is the BAD example once again:
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As yyou can see there is way too much grass on the right side, it is
squarish and you dont need to go through it to pass the map.
I think i dont have to say anything about the flowers rocks and bushes anymore^^ Its clear that there are too many of them.
So how should it be done Correctly? I think this is a good way of doing it right:
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Map Helper for Newbies 16








[size=16]Sea Routes
[size=9]
One thing that is really boring at mapping are Sea Routes. You just
have to place some Rocks to make a border and then place some rocks and
small isles randomly on the route.
I think there is nothing that you could do wrong except for making the border totally straight and the islands squarish...
And thats the reason why i wont post images of this now.


[size=16]Caves

[size=9]Caves are not really hard to make:
Think of a good shape and draw the mountain tiles. Add some Rocks and youre done.
Again: Dont make your map squarish.
But thsi time you have to watch out for not underdoing it with rocks instead of overdoing it!
Sure you can overdo it but thats kinda hard in a cave.
One thing that probably noone would do wrong (Nintendo did it wrong) is
that the Mountains in a cave are not really mountains, they are walls.
That means they should be connected to each other and be seperated with
no space between them.
Here is the BAD example:
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Map Helper for Newbies 17






As a comparison a good cave now:
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As you can see i have added few details like thee water coming out of
the rock and the craters. The are always a nice addition to a cave.


[size=16]Forests
[size=16][size=9]
One thing i like about forest is that there is a lot of vegetation in them.
To make a forest look authentic you should mix up all the 3 types of
trees (if you took the forest tileset, which i recommend for making
forest xD).
You should make the general shape with the big trees, then add some
normal route trees and use the small ones to make everything have a
good overall shape.
In a Forest theres another special thing in my opinion: There is nearly no place you can walk without tall grass.
Cause im kinda lazy i will give you only the good example this time, it is the Bloomingwoods from Flame of Rage:
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Map Helper for Newbies 1.0






In this Forest there is a huge Sea that dominates the map, but a Sea is not necessary in a Forest.


[size=21]The End

[size=9]I hope this tutorial will help beginning Mappers to make good maps!



This Tutorial was made by Neti
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