Lafate
Posts : 44 Join date : 2008-08-15 Age : 34 Location : USA
| Subject: Map Helper for Newbies Sat Aug 16, 2008 1:36 am | |
| Neti's Mapping Tutorial
Introduction
Some of you might already know me even if im quite new to this community. My Name is Neti, im the Lead Mapper of Rom Reaverz Hacking Team whose Hack "Flame of Rage" just won the HotW. You might have already seen some screenshots of my maps in the Map-Rating Thread where i often post maps and rate others. I often see the same mistakes again and again, so i thought: Why not make a tutorial that people can read so everybody avoids this mistakes? Well it probably wont work out like this (since not everyone will read this and this wont be perfect), but maybe i can help some starting mappers with some good advices.
Table of Contents
- Before starting
- General Idea
- Map Shape
</li> Building Towns
The Difference between Villages and Cities Placing Houses Adding Paths Vegetation
</li> Routes and Special Places
Normal Routes Sea Routes Caves Forests
</li> Before Starting
[size=16]General Idea
[size=9]Before you start making a map you should think of what your map will look like or what you want to create. If you create a route you could think about making a mountain or a canyon that has many different levels, a jungle/forest with lots of trees or just a normal grass route. When you just start right away your maps will end up with an unoriginal idea and every route and town will look nearly like the one before.
[size=16]Map Shape
[size=9]This is (like i already mentioned in the introduction) one of the most important parts to make your map interesting, individual and authentic. And it also seperates FanHacks from the official Gamefreak/Nintendo Games I will show you what NOT to do now: Content hidden: Click here to view.
Better start like this: Content hidden: Click here to view.
Do you see the difference? Ok i think its not very hard xD As you can see i placed the trees so that there is no straight line from the exit to the border. That can be done WRONG too: Content hidden: Click here to view.
As you can see, this map is not Square, but it looks strange anyway.
[size=21]Building Towns
[size=16]The Difference between Villages and Cities
[size=9]Well the main difference probably is the size of the town, not necessary the size of the buildings. I will show you three images now: This is what i consider a Village: Content hidden: Click here to view.
This is a Town for me: Content hidden: Click here to view.
And this is a City: Content hidden: Click here to view.
Now i will explain you what are the characteristics of the three types:
Village Villages are small places with not many people living there. They have just sand or grass paths and not many houses. And the few they have are small.
Town A Town is bigger than a Village, its possible that it is as big as a city. It can even have a real paved path. So what is the difference between a town and a city? It is mainly the buildings and the way they are placed: There is space between the buildings and they are not really big ones. You can also seee that the Town was built at a route that is crossing it. you dont have to wind your way through the town, there is a clear straight path through it.
City Cities are the biggest places for humans to live, there shouldnt be more than 3 or 4 of them in a hack. They contain special buildings like the Arcade, Train Station, Radio Towers etc. Also they often have special tilesets with bigger buildings. The path that goes through a city shouldnt go straight through it, the player should have to go around some corners to leave the town.
[size=16]Placing Houses
[size=9]Well back to praxis: How should you place houses in a Town? Well since we have three types of towns you cant say one thing is right and another one isnt (you can never do so). But ill show you how to place them in a Village and Town since Cities have them mostly straight and ordered.
The first thing you have to keep in mind is that you shouldnt have an order in the placement of the buildings. Here is a BAD example: Content hidden: Click here to view.
Why not place them like this: Content hidden: Click here to view.
In that image i already made some other changes:
Variation of Buildings As you can see no building looks like another one. I made that by using different sizes, Doors and Roofs. Some of the Roof Blocks are selfmade btw... And remember: Not every house must be enterable...
Recombining Tiles Why should we use the Gym Roof only for the Gym? Or Oaks roof only for Oaks Lab? You can create new interesting looking images by mixing up tiles. BUT: Dont overdo it or it will look totally stupid!
[size=16]Adding Paths
[size=9]As i already mentioned in the Section "The Difference between a Village and a City" a path is something that you need in order to make a good town. But it shouldnt be completely useless and change its type and size all the time. Heres the BAD example again: Content hidden: Click here to view.
Better is this: Content hidden: Click here to view.
[size=16]Vegetation [size=9] One thing that is really essentail for a good looking town are the plants. Just place some Trees of different sizes and a few flowers and bushes randomly in a town and see how much prettier it is now! I think Rocks have the same effect on a town so they should be listed here too. But there is one big mistake you can do: You can make your town a forest or a garden full of flowers! Never Overdo the vegetation in a city! Espacially when it comes to Bushes Flowers and Rocks (which are no vegetation btw^^). And tall grass in a city is also a totally crappy idea... Again ill give you a bad and a good example, the BAD one first: Content hidden: Click here to view.
And now the good example as a comparison: Content hidden: Click here to view.
[size=21]Routes and Special Places
[size=16]Normal Routes
[size=16][size=9]We will start with the map we made at the very beginning of the Tutorial where it was about the map shape: Content hidden: Click here to view.
Well as you can see its very empty^^ We will start with some elements that give the map a shape. Im thinking about little mountains, tree groups and ledges. But there are some rules you hould keep in mind: 1. Mountains are not straight! It is way more work to make them look natural, but straight mountains dont look good! 2. Dont place trees like in a grid! You will see what i mean in the examples. 3. Dont overdo it with ledges (I sometimes have problems with that^^) and keep it logical! So here is the BAD example again: Content hidden: Click here to view.
and this is how it should be done correctly: Content hidden: Click here to view.
The next thing were going to add is probably the most important part of a route: tall grass. But there are some rules for it too: 1. Dont plant the grass squarish 2. leave some free blocks between all those grass tiles 3. Force the player to go through grass 3. dont overdo it, give the player a chance to rest In this step i will also include the flowers and rocks with the rules from the towns. here is the BAD example once again: Content hidden: Click here to view.
As yyou can see there is way too much grass on the right side, it is squarish and you dont need to go through it to pass the map. I think i dont have to say anything about the flowers rocks and bushes anymore^^ Its clear that there are too many of them. So how should it be done Correctly? I think this is a good way of doing it right: Content hidden: Click here to view.
[size=16]Sea Routes [size=9] One thing that is really boring at mapping are Sea Routes. You just have to place some Rocks to make a border and then place some rocks and small isles randomly on the route. I think there is nothing that you could do wrong except for making the border totally straight and the islands squarish... And thats the reason why i wont post images of this now.
[size=16]Caves
[size=9]Caves are not really hard to make: Think of a good shape and draw the mountain tiles. Add some Rocks and youre done. Again: Dont make your map squarish. But thsi time you have to watch out for not underdoing it with rocks instead of overdoing it! Sure you can overdo it but thats kinda hard in a cave. One thing that probably noone would do wrong (Nintendo did it wrong) is that the Mountains in a cave are not really mountains, they are walls. That means they should be connected to each other and be seperated with no space between them. Here is the BAD example: Content hidden: Click here to view.
As a comparison a good cave now: Content hidden: Click here to view.
As you can see i have added few details like thee water coming out of the rock and the craters. The are always a nice addition to a cave.
[size=16]Forests
[size=16][size=9] One thing i like about forest is that there is a lot of vegetation in them. To make a forest look authentic you should mix up all the 3 types of trees (if you took the forest tileset, which i recommend for making forest xD). You should make the general shape with the big trees, then add some normal route trees and use the small ones to make everything have a good overall shape. In a Forest theres another special thing in my opinion: There is nearly no place you can walk without tall grass. Cause im kinda lazy i will give you only the good example this time, it is the Bloomingwoods from Flame of Rage: Content hidden: Click here to view.In this Forest there is a huge Sea that dominates the map, but a Sea is not necessary in a Forest. [size=21] The End
[size=9]I hope this tutorial will help beginning Mappers to make good maps! | |
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