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 what each movement permission piece means

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Lafate



Posts: 44
Join date: 2008-08-15
Age: 19
Location: USA

PostSubject: what each movement permission piece means   Sat Aug 16, 2008 4:27 pm

IMPORTANT:

The Quick List is a list of all known spaces, however, by hovering the
mouse above a space in Advance Map a title will be provided in the
status bar.
(See picture D-Trogh's post (#10))
____________________________________

Quick List:

0: Stairs
1: Non-walkthrough
2:
3:
4: Water
5: Non-walkthrough (Water)
6:
7:
8: Walkthrough (Height 1)
9: Non-Walkthrough (Height 1)
A:
B:
C: Walkthrough (Normal) (Height 2)
D: Non-Walkthrough (Height 2)
E:
F: Side top edge of houses
10: Walkthrough (Height 3)
11: Non-Walkthrough (Height 3)
12:
13:
14: Walkthrough (Height 4)
15: Non-walkthrough (Height 4)
16:
17:
18: Walkthrough (Height 5)
19: Non-Walkthrough (Height 5)
1A:
1B:
1C: Walkthrough (Height 6)
1D: Non-walkthrough (Height 6)
1E:
1F:
20: Walkthrough (Height 7)
21: Non-Walkthrough (Height 7)
22:
23:
24: Walkthrough (Height Cool
25: Non-walkthrough (Height Cool
26:
27:
28: Walkthrough (Height 9)
29: Non-Walkthrough (Height 9)
2A:
2B:
2C: Walkthrough (Height 10)
2D: Non-Walkthrough (Height 10)
2E:
2F:
30: Walkthrough (Height 11)
31: Non-Walkthrough (Height 11)
32:
33:
34: Walkthrough (Height 12)
35: Non-Walkthrough (Height 12)
36:
37:
38: Walkthrough (Height 13)
39: Non-Walkthrough (Height 13)
3A:
3B:
3C: Walk under and across
3D:
3E:
3F:

____________________________________

In-Depth Explanations

"See Below" Spaces

Basic Spaces

1

This space cannot be walked through... EVER!

It is used for walls, trees, etc.

C

This is an ordinary walkthrough tile, it can be walked through until
the main character travels through a 0 space in which case it becomes
non-walkthrough.

This space is Height 2, but it is the default height, therefore letting you go up or down.

It is used for grass, tips of trees, etc.

D

This is the non-walkthrough space for Height 2. (Default Height)

It can not be walked through if the main character is currently on height 2.

It is used for rocks, trees, etc.

F

This is used for the side top edges of houses... I'm not too sure about
it and found it in a post by Cooley, I have PM'd him and hope him to
explain further. (Latest Advance Map says ?, I'm very confused.)

Water Spaces

4

This is a basic water space, it can only be travelled on by using Surf, and you can travel back to a C space by moving on to it.

It is used for water that the hero can surf through.

5

This space cannot be surfed through and changes the graphics some how. (I think, I'm not too sure)

It is used for rocks in the water.

Mountain Spaces

0

This tile lets the hero move from one height to the next, it doesn't
have to be used, however if there are two different land heights with
no separating tile then the hero must travel to through a zero or else
he will be able to travel between the two, see "14, 1C & 24" for
further detail.

It is used for stairs and sometimes doors.

8, C, 10, 14, 18, 1C, 20, 24, 28, 2C, 30, 34 & 38

These are the first to thirteenth levels of a mountain respectively.
They are travelled to from the below floor by crossing over a 0 space
from below. Or travelled to from the above floor by crossing over a 0
space from above.

Heights can take a while to get used to and if you are new to hacking you may want to cover them after learning the basics.

The character's starting height is C (Height 2)

These spaces are sometimes used for levels of mountains, hills or caves.

9, D, 11, 15, 19, 1D, 21, 25 29, 2D, 31, 35 & 29

These are the non-walkthrough tiles for the first to thirteenth levels
of a mountain respectively. For more information on heights see "14, 1C
& 24"

These spaces are used for rocks, etc.

3C

This space can be walked under if on floor 0 (C) or walked across if at
a higher level. It is a useful tool for creating crossroads with
limited access.

It is used for bridges.

Special Tiles

Ledges

These can be jumped down from, but not up: Use 1.

Waterfalls

These send the hero down unless he uses Waterfall, in which case he travels up: Use 4.

Fast Current

These are water tiles like Waterfalls except they travel in all directions and you can't go back the way you came: Use 4

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